Difference between revisions of "YouTube-Tutorials-18"
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These videos will now have a table of contents for easier navigation. | These videos will now have a table of contents for easier navigation. | ||
The github for the source code from this tutorial can be found here: [https://github.com/McJty/TutorialV3 TutorialV3 Github] | The github for the source code from this tutorial can be found here: [https://github.com/McJty/TutorialV3 TutorialV3 Github] | ||
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+ | | style="border-left:solid 3px black;border-right:solid 3px black;border-top:solid 3px black;border-bottom:solid 3px black;background-color:#7799dd;" |<small>'''Contents''' | ||
+ | | style="border-left:solid 3px black;border-right:solid 3px black;border-top:solid 3px black;border-bottom:solid 3px black;background-color:#7799dd;" |<small>'''Video''' | ||
+ | | style="border-left:solid 3px black;border-right:solid 3px black;border-top:solid 3px black;border-bottom:solid 3px black;background-color:#7799dd;" |<small>'''Wiki''' | ||
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+ | | style="border-left:solid 1px black;border-right:solid 1px black;border-top:solid 1px black;border-bottom:solid 1px black;background-color:#66dddd;" |Episode 1: Basic Project Setup, first mod, first blocks, datageneration | ||
+ | | style="border-left:solid 1px black;border-right:solid 1px black;border-top:solid 1px black;border-bottom:solid 1px black;background-color:#66dddd;" |[https://www.youtube.com/watch?v=BGzAbutqlyY&ab_channel=JorritTyberghein Link] | ||
+ | | style="border-left:solid 1px black;border-right:solid 1px black;border-top:solid 1px black;border-bottom:solid 1px black;background-color:#66dddd;" |[[Tutorial 1.18 Episode 1|Episode 1]] | ||
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===Episode 1: Basic Project Setup, first mod, first blocks, datageneration=== | ===Episode 1: Basic Project Setup, first mod, first blocks, datageneration=== |
Revision as of 12:34, 7 March 2022
Contents
- 1 Introduction
- 2 Porting
- 3 1.18 Step By Step
- 3.1 Episode 1: Basic Project Setup, first mod, first blocks, datageneration
- 3.2 Episode 2: Items, container, smelting, powergenerator, capabilities, gui
- 3.3 Episode 3: Baked models, Block Entity Renderer
- 3.4 Episode 4: Parchment, Entity
- 3.5 Episode 5: Ore generation, Structures, AT's, Custom Dimension
- 3.6 Episode 6: Configs
- 3.7 Episode 7: World data, Player Capabilities, Networking, Overlay
- 3.8 Episode 8: Porting to 1.18.2
- 3.9 Global Index
- 3.10 Future Subjects
Introduction
Everything you need to know about 1.18 modding with Forge.
Documentation
- The official Forge documentation. Very well written and good explanation on various subjects
- Very good Wiki with all kinds of Forge related info
Useful links
- McJty's discord
- GitHub for the 1.18 version of the first tutorial (V1)
- GitHub for the newest 1.18 tutorial (V3)
- IntelliJ migration settings for 1.16 -> 1.18
- Forge MDK Download
- Parchment Wiki (for better named parameters)
- Many examples in code form. Easy to use as a start for your own blocks and items
- Java 17
- Older Tutorials
- Structure Tutorial by TelepathicGrunt
- Minecraft Wiki with information on custom dimensions
Porting
Various bits of information to help with porting
- Making a custom rendertype with custom shader: [1]
- How to add entity renderers and layer renderers: [2]
- Updating a mod from 1.16.5 to 1.17 (start with this): [3]
- A migration tool for IntelliJ to move from 1.17 to 1.18: [4]
- List of renames and refactors in 1.18 forge: [5]
(most of these are from gigaherz)
Some notes about BlockEntity saving: 1.18 doesn't really use save() in the same way older versions used to. If you continue overriding save, it will not work. Instead, you should override saveAdditional. If you are storing BlockEntities somewhere, don't call save. Call saveWithFullMetadata(), saveWithId() or saveWithoutMetadata(), depending on your needs.
Porting step summary
Porting steps (from 1.17):
- Clone 1.17 version of your project (or copy it using file system)
- Change Project JDK to Java 17
- build.gradle: Change mappings to either parchment or official
- build.gradle: Change forge dependency to latest version
- build.gradle: change java target to 17
- build.gradle and gradle.properties: set JEI and TOP dependencies
- Update to latest gradle wrapper from MDK
- Refresh gradle
- genIntellijRuns
- Switch to gradle settings: IntelliJ
- Do the FML Legacy migration: [6]
- Many other fixes (also check [7])
* IForgeContainerType -> IForgeMenuType * Forge Constaints class -> Block * ClientboundBlockEntityDataPacket constructor private: use create * RenderWorldLastEvent -> RenderLevelLastEvent * Capabilities have changed: The @CapabilityInject annotation is gone. Use CapabilityManager.get(...) and the RegisterCapabilitiesEvent to register it * getMatrixStack() -> getPoseStack() * ChunkGenerator/BiomeSource changes * Override BlockEntity.saveAdditional() instead of save()! * Use RenderTooltipEvent.GatherComponents instead of RenderTooltipEvent.Pre * Don't override BlockEntity.save()! Instead override saveAdditional()
The Porting Tutorial
Check the two part 1.16 to 1.17 porting tutorial first:
This video follows the steps described above: Porting from 1.17 to 1.18
1.18 Step By Step
These videos will now have a table of contents for easier navigation. The github for the source code from this tutorial can be found here: TutorialV3 Github
Contents | Video | Wiki |
Episode 1: Basic Project Setup, first mod, first blocks, datageneration | Link | Episode 1 |
Episode 1: Basic Project Setup, first mod, first blocks, datageneration
Episode 2: Items, container, smelting, powergenerator, capabilities, gui
Episode 3: Baked models, Block Entity Renderer
Episode 4: Parchment, Entity
Episode 5: Ore generation, Structures, AT's, Custom Dimension
Episode 6: Configs
Episode 7: World data, Player Capabilities, Networking, Overlay
Episode 8: Porting to 1.18.2
Global Index
Links in the tutorials grouped by concept:
- Blocks:
- Data generation:
Todo...
Future Subjects
- Networking
- Configuration
- Commands
- Multiblocks
- Interfacing with other mods: JEI, TOP, Curios, ...
- Custom Capability
- World data
- Advanced Rendering
- Overlay Rendering
- Sounds
- Particle Systems